This is proving to be quite difficult right now. We need to make a lot of changes to both the model and the program, or we'll run into problems like missing textures, no physics, and things being out of place. The fact that I used a VRChat model but didn't use its physics is probably the main reason it's so hard.
Wait, is it really legit? I feel like this is too good to be too, like you could crack this game somewhere and post it here. I don't intend to be rude, what I meant here is your game is really good it actually feel like it is for sale not for free.
Thank you, as I mentioned in the introduction above, most of the assets in this game were purchased from Booth, such as the characters Kokoa and Selestia, and the scene 'Float in the Sky'. I have confirmed that these assets are allowed to be used for game production, but not many people are familiar with Booth and these assets.
I saved time by using high-quality assets, which allowed me to focus on creating more interactive content in the game instead of spending time on complex 3D modeling. I hope this approach is effective, and in fact, it's what enabled the two of us to complete this game in just two months.
← Return to game
Comments
Log in with itch.io to leave a comment.
since your using vrchat assets, would you ever make it available to upload our own avatars to use?
This is proving to be quite difficult right now. We need to make a lot of changes to both the model and the program, or we'll run into problems like missing textures, no physics, and things being out of place. The fact that I used a VRChat model but didn't use its physics is probably the main reason it's so hard.
Wait, is it really legit? I feel like this is too good to be too, like you could crack this game somewhere and post it here. I don't intend to be rude, what I meant here is your game is really good it actually feel like it is for sale not for free.
Thank you, as I mentioned in the introduction above, most of the assets in this game were purchased from Booth, such as the characters Kokoa and Selestia, and the scene 'Float in the Sky'. I have confirmed that these assets are allowed to be used for game production, but not many people are familiar with Booth and these assets.
I saved time by using high-quality assets, which allowed me to focus on creating more interactive content in the game instead of spending time on complex 3D modeling. I hope this approach is effective, and in fact, it's what enabled the two of us to complete this game in just two months.
Damn, this game has a lot of potential
cant believe this is just the first version